
Modular house for Environment Artist. Textures were created in AI “Masterroom” and refined in Photoshop and Substance Painter. The text on the posters is not intended for reading, but rather for skimming, so I didn’t see the point in making it readable if these buildings were not the main goal in the game, but background accompaniment for the player (I judge by myself, when I play for the sake of passing, and not examining the architecture so carefully). Texture resolution is 4096*4096.
Saloon (980 tris)
General_Store (2 118 tris)
Sheriff_Office (766 tris)
Sheriff_Office (846 tris)
Credits:
Bezpik