The model is made in the autodecode 3ds max 2014, rendered using a standard visualizer, the model is made using polygon modeling from photos from the log, models have uvw sweep, the textures were created using procedural maps 3d max and also using images from the Internet, textures I Enclosed in a separate archive.
The model can be used as a stationary scene object, for video clips and images
Available formats:
Obj
Fbx
3ds
Credits:
Vitaliy99