Same as the other version with some big exceptions. three texture sets, new paint job and new added part, the engine pods.
Notes: Modeled in zbrush Booleans, zmodeler, masking and transforms, simple brush work. Very simple old school stuff nothing too fancy but fast. Exported decimated parts to 3dcoat, Retopo and uvs done in coat. Coat is super fast with both those things. Its packing algos are superior I had to do almost zero uv packing by hand. Also retopo tools are very easy to use and robust. Exported all highs and lows to blender for backup and final naming for export, baked and painted in substance painter.