A model of my old Mp3 player with earphones.
The player’s design and details are based on a real sample.
Scaled to real world dimensions.
Model details:
Highpoly triangulated mesh
Subdivision-ready : NO
Rigged : NO
Glass is designed for a ray-tracing engine
Textures : PBR metallic roughness + emisison
Texture resolution : All maps are 2k (2048 x 2048) except glass is 1k (1024 x 1021)
Normal format : OpenGL
Color mask : NO
AO maps : YES
Credits:
Blarb