3D Model of a “Bike”
*IMPORTANT- 1. When the “GLOSSINESS Texture Map” if attached to a “ROUGHNESS shader”. Be sure to “INVERT” the “Texture Map” to ensure correct results.
*Technical Details- Polygons: 339,336 Vertices: 171,577
Texture Map Resolution = 4096 x 4096 DIFFUSE SPECULAR METALNESS ROUGHNESS
*Tip- The Model is intended to get “Highest Possible Quality” with 4K Textures. However, In real-time applications like “Unreal” or “Unity”……Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.
Credits:
Misam Ali Rizvi
Hey man…This is Misam…
Thnx for crediting my work…..
Check out more models over here
https://sketchfab.com/MisamAliRizvi/models