This is my first high-polyish vehicle, and I went with a stylized look. Car was first modeled in Blender, then partly textured in Substance, the rest utilizes mesh materials. Credit is not required, but very appreciated.
Carbon Fiber 2048×2048 = basecolor, metallic, roughness, normal.
Intercooler 2048×2048 = normal.
Lights 2048×2048 = basecolor, normal.
Wheel 2048×2048 = basecolor, metallic, roughness, normal.
Credits:
wallon