To transport the soul of a lame brained sluggard back to an earlier more primitive point in time where he/she/it belongs.
There’s been discussion in Carma community that Carmageddon: Max Damage should have been smaller retro project, instead of wannabe triple-A game made with shoestring budget. I made this mockup to explore what could be community project in similar vein of Vanilla C2, this time project would not be only clean build for modders, but also include complete new more modder friendly style.
Credits:
Jorma Rysky (Joona Venäläinen)