I made this ship many years ago in 3ds Max. Now I want to share it. I don’t use 3ds Max anymore and don’t have it installed on my computer. So I did my best and converted 3ds max format online to fbx. And then I imported it to Blender. It’s not perfect, but I think it is good enough if you don’t mind that vertices are not welded. Otherwise, you can try to weld them and fix normal groups after that manually.😉
Credits:
Stan