The goal was a to create a sub 1k poly count, game ready asset with as much detail as possible. Created in Blender and Substance Painter.
Credits:
deto brixen
The goal was a to create a sub 1k poly count, game ready asset with as much detail as possible. Created in Blender and Substance Painter.
Credits:
deto brixen
File | File size |
---|---|
mkii-grenade | 11 MB |
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