A really fast test of a new workflow mixing Ben Bolton’s lowpoly bevel baking and RUX’s handpainted normal maps. Needs a little bit of tweaking and exercise still. Modelled by modeling a basemesh and using 1 segment bevel + weighted normals, baked at 2k then downscaled to 512. Normal details painted in substance painter with height at -0.5 and +0.5
Credits:
FireWarden