Base model made with Plasticity, Blender for UV’s and clean up, Painter for baking and texturing then back to Blender to rig and animate, took around a week to complete.
This one was a tough one for me, had to optimize the UV’s much more to get decent resolution and the animations although simple proved to be a bit of a challenge with the missiles having all their small wings be individual bones.
Credits:
giantSwing