So it was my first time messing in Zbrush for baking maps… I think I did pretty good with this ruined metal look.
Modeled in Moi3D and Solidworks (Fillets), Highpoly sculpted in Zbrush, Lowpoly UV’d in RizomUV, Baked and textured in Substance painter.
Made in ~3h
Credits:
valterjherson1