Aditar Studios Presents the M870 Shotgun v01
This weapon comes with: – Rigging – Textures – Setup for Unreal Engine – Customizable Parts / Muzzle / Barrel / Sights / Ammo
Attachment Bones are named “SKT” and mean Socket these bones are used for socketing in Engine and require parent contraints from bone to Geo when animating,
The root bone has to stay at 000 and all movment of weapon is done with the Handle_Hand_SKT_M870 bone or Control, if the controls are setup in your software.
We plan to provide animation at a later stage in First person and Third person on a body Mesh.