This shield is a study of the 3D Artist for Games course at the EBAC school. Where we use various methods to produce this shield. First we took references, then we used primary shapes to do the first part of the modeling, then we further refined the 3D adding more polygons to make the reference as relalist as possible, so I treated the UV map of the objects to put texture. I made the texture using Substance Paint. For the rederization I used the Marmoset Toolbag, where I positioned the shield and the rest of the scene, the scene objects I took from the Epic games bridge.
Credits:
Eduardo Lira