Sculpted in 3dcoat in voxel mode, converted to surface mode and optimized 50 percent. then taken into retopo room at made all low poly versions of the parts and organized uvs into two textures. took both high and low to blender for a backup copy and still renders. baked in substance painter and painted in substance painter. was also baked in marmoset to compare came out same. then uploaded here. main gun part is 4096 and secondary vents part is 2048. res is mid poly id guess you could say. id say probably too high for games but who knows anymore.