I recently learned hard surface modeling in moI3d and decided to challenge myself to complete a model entirely using the software, here is the result. I had a lot of fun with the powerful boolean and bevel capabilities of the software, and decided to not limit myself at all by poly count. I wouldn’t consider this a game ready model, as I didn’t put much thought into topology and only really textured the plasic components of the gun, but feel free to utilize this model free of charge!
Credits:
Stewart MacLean