Modeled in Blender, with 5 map textures: base color, height, metallic, normal, and roughness maps. Realistic low-poly model with 2,106 polygons and 2,124 vertices. For good rendering results, the user must manually place the maps in the shader slots of their rendering engine.
Used programs: Blender, Substance Painter, Photoshop, Marmoset.
Credits:
ViktorLanimart