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A molten axe modeled in blender & textured with Aseprite. Applied what I learned from Mortmort’s Subdivision and Edge Split Modifier tutorial.
The polygon count of this model is quite high, so it might not be game ready.
Credits:
soupffle
![]()
A molten axe modeled in blender & textured with Aseprite. Applied what I learned from Mortmort’s Subdivision and Edge Split Modifier tutorial.
The polygon count of this model is quite high, so it might not be game ready.
Credits:
soupffle
| File | File size |
|---|---|
pixel-molten-axe
|
118 KB |
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