Modeled in Blender, textured in Substance Painter. Files: mesh in .fbx, textures: Roughness, Metallic, AO, Base color, Normal.
Specs:
35 objects
completely triangulated
Triangles count: 25446
Bayonet is separatable
Textures:
PBR textures in png
4 UV sets:
Main: 4096×4096
Magazine: 2048×2048
Bayonet: 2048×2048
Ammo: 512×512
Credits:
Thompson